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The CVFA 7man League rules will follow the USFTL rules with the following modifications.
There is no leaving your feet to block; this is a 15 yard penalty and a possible ejection.
No blindside or "crackback" blocks, no shoulder blocks, only hand blocking, no chop blocking
The game is played with two 25 minute halves in which the clock only stops inside of 2 minutes in accordance to NCAA rules; out of bounds, incompletes, 1st down to spot the ball, XP tries
Teams may elect to not kick, and their opponent shall start with the ball on their 30 yard line. There is no blocking on kickoffs.
Teams kick from their 30
To "punt" the receiving team spots the ball equal amount of yards from the 40 as the kicking team "punts" from away from the goal line (eg- offense "punts" from the 10, the receiving team gets the ball at their 30)
Onside kicks – the 1st team to legally TOUCH (not possess) a kick that has traveled 20 yards will have possession of the ball.
Teams achieve a first down every 20 yards, games are played on an 80 yard field.
QB gets one bounce to field a bad snap. If the ball goes beyond the deepest player, ball is dead where it hits the ground beyond that deepest player.
All players are eligible
Fumbles are dead at the spot where they hit the ground.
Players will use Flag-A-Tag flags.
Flag guarding—Foul for flag guarding is the play is dead at the site of the offense.
Players cannot use their shoulder, arm, hand or head to cover or prevent a defender from having a pull at the flag nor is the ball in any way to cover the flags.
No diving to advance the ball is allowed, Penalty will be 5 yards from the spot of the foul/loss of down
Straight arms to the chest and shoulder are allowed. Straight arms to the neck and/or head will be ruled 15 yard fouls.
It is legal for defenders to play the stiff arm to get to the flags in a non-flagrant manner.
Only one forward passes may be thrown provided the ball has not traveled beyond the line of scrimmage
Roughing the passer will be called when a defensive player contacts his arm while in a throwing motion or takes the QB to the ground in the motion of throwing/pulling his flags
The clock will not be stopped for equipment unless a team takes a timeout.
Tries after scores – 1 point try shall be from the 3 yard line. 2 point try shall be from the 10 yard line.
XP and FG kicks are live rushes
Any defensive player lined head up on the center must give 1 yard space.
A player receiving the snap from under center must move the ball back 1 yard before advancing.
Players must attempt to grab the flag. They may not hold the runner to get the flag.
Runners who do not have their flags outside their clothing are will not get the benefit of a holding call.
Players with pants or shorts with pockets will not be allowed to play. Pockets can lead to injured fingers.
Flags must be of contrasting color to any stripe that is on the side of a players pants or shorts; teams are welcome to use their own flags provided they are triple-threat flags
Foul language can be assessed with a 15 yard unsportsmanlike penalty.
Players can be pushed out of bounds to end the play, but not hit out of bounds with shoulders etc.


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