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RULES
HELMETS REQUIRED
ages 15-35, developmental league; work with trainers, to hone your skills.

1. 7 defenders and 6 offensive players (can use a center). If in shotgun,
use an extra player or coach to snap if you do not have a center.

2. Each possession starts on the 40 yard line – going in.

3. First downs are made by crossing the 25 yard line and the 10 yard line.

4. 3 downs to make a first down; even inside the 10 yard line.

5. PAT snaps are at the 5 yard line, offensive choice of hash. No 2 point
conversions allowed in pool play. 2 point conversions will be from 10
yard line with choice of hash in tournament play (if chosen).

6. 4 seconds to get pass off. It will be a loss of down and treated as a sack
if not thrown in time. The clock will be stopped on a sack in the final 2:00 of the game.

NOTE: ALL PASSES must ADVANCE BEYOND THE LINE OF SCRIMMAGE or play will be treated as a sack.

7. 4 second clock starts on snap of ball.

8. Possession changes after PAT attempt, failure to make a first down, or
turnover.

9. Games are 22:00 long. The clock runs continuous during the 1st 20
minutes. Play stops according to rules during the final 2:00. There will
be no overtime in pool play.

10. Overtime in tournament play consists of 3 plays from 10 yard line. Each
team has an attempt to score in each overtime period. Starting with the
3rd and subsequent overtimes, all PAT’s must be 2 point attempts from
the 10 yard line. Overtime periods are not timed.

11. One time-out per team per game. 1 additional time-out per overtime.

12. All offensive formations must be legal sets.

13. 25 seconds to get the play off.

14. One-hand touch anywhere.

15. No running plays allowed.

16. No double passes or shuffle passes.

17. No coaches on the field, coach from the sidelines.

18. Scoring:
Touchdown - 6 points
Interception - 3 points (no points for INT on PAT)
Turnover on downs - 2 points
PAT - 1 point (may opt for 2 in OT)

19. Penalties:
Defense pass interference = Automatic first down and 5 yards from
original line of scrimmage.
Offense pass interference = Previous spot and loss of down.
Defensive holding = Automatic first down and 5 yards from original line of scrimmage.
Illegal procedure (offense) = Loss of down.
Defensive off-sides = 5 yard penalty.
Delay of game = Loss of down and clock stops in final 2:00.
Fighting / unsportsmanlike conduct (INDIVIDUAL PLAYER): 1st
offense = ejection from game. 2nd offense = ejection from
tournament.
Fighting / unsportsmanlike conduct (TEAM): if any player
leaves the sideline to participate in an on-field fight, the
ENTIRE TEAM WILL BE EJECTED FROM THE TOURNAMENT.
Personal Foul: Offense = loss of down and 5 yards from original line
of scrimmage. Defense = 1st down and 5 yards from original line of
scrimmage.

In the event there is defensive holding and a sack on the same play, the defense will be penalized according to the above and the sack will be ignored.


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